![]() ![]() ![]() A tap of the screen will help you clear a small rock formation, for instance, but if you want to grind along a line of bunting, or clear a giant chasm in your path (handily marked with warning signs), a more sturdy and well-timed prod of the screen is required. ![]() There are, of course, different kinds of jumps on offer. Gravity takes care of your momentum – the game nicely fusing its title screen with the opening of play, Alto grabbing his board and flying off as the llamas make a run for it with your first tap of the screen – meaning all you have to do is jump. This endless runner is all about speed, timing and survival, and while gaining on a pack of llamas on the side of a snow laden mountain may be a fresh concept, the staples Alto’s Adventure is built upon have arguably been around since Canabalt.Īs in all endless runners, your methods of interaction are actually kept fairly limited. ![]() Or, if you’re particularly unlucky, crashing directly into a rock face.īut while the heavy signposting in Alto’s Adventure’s initial run isn’t lying – picking up llamas does indeed win you points – chasing them down is actually something of a side show. It’s these aforementioned llamas that, at least on the surface, act as your motivation throughout play – their escape from your precariously placed camp at the top of a mountain range causing you to mount your snowboard and set off in pursuit, triggering a fast-paced adventure that can ultimately only end up with you landing face first in a pile of snow. “Llamas equal points!” bellows the tutorial stage of Alto’s Adventure, uttering a sentence that has surely never made it into a video game before. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |